Orchestration SDKs

Stepping through DaVinci flows

PingOne iOS


To authenticate your users the DaVinci module for iOS must start the flow, and step through each node.

For information on which connectors and fields the DaVinci module supports, refer to Compatibility.

Starting a DaVinci flow

To start a DaVinci flow, call the start() method:

Start a DaVinci flow
var node = await daVinci.start()

Determining DaVinci flow node type

Each step of the flow returns one of four node types:

ContinueNode

This type indicates there is input required from the client. The node object for this type contains a collector object, which describes the information it requires from the client.

SuccessNode

This type indicates the flow is complete, and authentication was successful.

ErrorNode

This type indicates an error in the data sent to the server. For example, an email address in an incorrect format, or a password that does not meet complexity requirements.

You can correct the error and resubmit to continue the flow.

FailureNode

This type indicates that the flow could not be completed and must be restarted. This can be caused by a server error, or a timeout.

Learn more in [failure_node_type_ios].

You can use the helper functions to determine which node type the server has returned:

Determine node type.
switch (node) {
  case is ContinueNode: do {}
  case is ErrorNode: do {}
  case is FailureNode: do {}
  case is SuccessNode: do {}
}

Handling DaVinci flow collectors in continue nodes

The ContinueNode type contains collectors. These collectors define what information or action to request from the user, or client device.

For a list of supported collectors, refer to Supported PingOne fields and collectors.

There are specific collector types. For example there are TextCollector and PasswordCollector types.

To complete a DaVinci flow we recommend that you implement a component for each connector type you will encounter in the flow. Then you can iterate through the flow and handle each collector as you encounter it.

Access collectors in a ContinueNode
node.collectors.forEach { item in
    switch(item) {
    case is TextCollector:
        (item as! TextCollector).value = "My First Name"
    case is PasswordCollector:
        (item as! PasswordCollector).value = "My Password"
    case is SubmitCollector:
        (item as! SubmitCollector).value = "click me"
    case is FlowCollector:
        (item as! FlowCollector).value = "Forgot Password"
    }
}

Continuing a DaVinci flow

After collecting the data for a node you can proceed to the next node in the flow by calling the next() method on your current node object.

Continue a DaVinci flow using next()
let next = node.next()

You do not need to pass any parameters into the next method as the DaVinci module internally stores the updated object, ready to return to the PingOne server.

The server responds with a new node object, just like when starting a flow initially.

Loop again through conditional checks on the new node’s type to render the appropriate UI or take the appropriate action.

Handling DaVinci flow error nodes

DaVinci flows return the ErrorNode type when it receives data that is incorrect, but you can fix the data and resubmit. For example, an email value submitted in an invalid format or a new password that is too short.

You can retrieve the error message by using node.message(), and the raw JSON response with node.input.

Displaying the reason for an error
let node = await daVinci.start() //Start the flow

//Determine the Node Type
switch (node) {
  case is ContinueNode: do {}
  case is FailureNode: do {}
  case is ErrorNode:
      (node as! ErrorNode).message //Retrieve the error message
  case is SuccessNode: do {}
}

This is different than a FailureNode type, which you cannot resubmit and must restart the entire flow.

You can retain a reference to the node you submit in case the next node you receive is an ErrorNode type. If so, you can re-render the previous form, and inject the error information from the new ErrorNode node.

After the user revises the data call next() as you did before.

== Handling DaVinci flow failure nodes

DaVinci flows return the FailureNode type if there has been an issue that prevents the flow from continuing. For example, the flow times out or suffers a server error.

You can retrieve the cause of the failure by using node.cause(), which is an Error instance.

Handling receipt of a FailureNode type
let node = await daVinci.start() //Start the flow

//Determine the Node Type
switch (node) {
  case is ContinueNode: do {}
  case is FailureNode:
    (node as! FailureNode).cause //Retrieve the cause of the Failure
  case is ErrorNode: do {}
  case is SuccessNode: do {}
}

You should offer to restart the flow on receipt of a FailureNode type.

Handling DaVinci flow success nodes

DaVinci flows return the SuccessNode type when the user completes the flow and PingOne issues them a session.

To retrieve the existing session, you can use the following code:

Handling receipt of a SuccessNode type
let user: User? = await daVinci.user()

_ = await user?.token()
await user?.revoke()
_ = await user?.userinfo(cache: false)
await user?.logout()