---
title: Handling push notifications on Android
description: "Process PingOne MFA push notifications in your Android app: register the FCM token, present approve and deny actions, and support number matching."
component: orchsdks
page_id: orchsdks:davinci:use-cases/pingone-mfa/android/06b-handling-push-notifications
canonical_url: https://developer.pingidentity.com/orchsdks/davinci/use-cases/pingone-mfa/android/06b-handling-push-notifications.html
llms_txt: https://developer.pingidentity.com/orchsdks/llms.txt
docs_for_agents: https://developer.pingidentity.com/build-with-ai/docs-for-agents.md
keywords: ["DaVinci", "MFA", "PingOne", "Android", "Push", "FCM", "Authentication", "Number matching", "SDK"]
section_ids:
  register-the-push-token: Registering the push token
  receive-push: Receiving and processing the notification
  default-push: Handling a DEFAULT push
  number-matching: Handling a CHALLENGE push
  handling_banner_actions_with_the_app_in_the_background: Handling banner actions with the app in the background
  next_steps: Next steps
---

# Handling push notifications on Android

[icon: circle-check, set=far]PingOne [icon: android, set=fab]Android

When a user signs on from an accessing device, the PingOne MFA service can send a push notification to the user's paired mobile device.

Your app processes this notification, shows the approve and deny actions to the user, and reports their response back to PingOne, which completes the sign-on on the accessing device.

The `pingonemfa` module provides the functions for each step:

1. The user signs on at the accessing device and PingOne sends a push notification to the paired device.

2. Your app receives the message from Firebase Cloud Messaging and passes it to `processRemoteNotification`, which returns a `PushNotification` object.

3. Your app shows the approve and deny options, or the number-matching challenge if the push type is `CHALLENGE`.

4. Your app calls `approveNotification` or `denyNotification` on the `PushNotification` object with the user's response.

## Registering the push token

The PingOne MFA service sends push notifications through Firebase Cloud Messaging, so it needs the current FCM token to know where to reach the device. The `pingonemfa` module's `setDeviceToken()` method sends the token to the PingOne MFA service, which records it against the device identity that the module established when it was initialized.

Registering the push token is independent of pairing. You can call `setDeviceToken()` before the device is paired to a user: it updates the service's record of the device only, and the token becomes usable only after the device claims a pairing key in a DaVinci flow.

Firebase rotates the token when the app is reinstalled or its data is cleared, so [register it at application startup after initializing the module](01-setup.html), and again whenever Firebase issues a new token, by calling `setDeviceToken()` in the `onNewToken` function:

Registering the push token

```kotlin
override fun onNewToken(token: String) {
    CoroutineScope(SupervisorJob()).launch {
        PingOneMFA.setDeviceToken(token)
            .onSuccess {
                // Uncomment when testing; see Testing push notifications
                // if (BuildConfig.DEBUG) {
                //     Log.d("FCM", "Registered. FCM push token: $token")
                // }
            }
            .onFailure { e ->
                Log.e("MFA", "Token registration failed: ${e.message}")
            }
    }
}
```

If registration fails in some regions but not others, the `PingOneMFAException.internalErrorsList` property holds one error per failed region.

|   |                                                                                                                                                                                                                                                                                |
| - | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
|   | It can aid debugging to display the FCM token in the log during testing. It is best practice not to display these tokens in production code.For example, you could wrap the log message in a `BuildConfig.DEBUG` guard, and leave it commented out. Uncomment it when testing. |

## Receiving and processing the notification

Messages arrive through Firebase Cloud Messaging.

In your `FirebaseMessagingService`, pass the remote message to the `pingonemfa` module's `processRemoteNotification` method, which returns a `PushNotification` object:

Processing the notification

```kotlin
// In FirebaseMessagingService.onMessageReceived:
if (remoteMessage.data.containsKey("PingOne")) {
    CoroutineScope(SupervisorJob()).launch {
        PingOneMFA.processRemoteNotification(remoteMessage).onSuccess { push ->
            if (push == null) {
                // Silent push — the module handled it internally; no user action required
                return@onSuccess
            }
            when (push.getPushType()) {
                PushType.DEFAULT   -> showApproveDenyUI(push)
                PushType.CHALLENGE -> showNumberChallengeUI(push)
                PushType.DRY       -> { /* test push — no user action required */ }
            }
        }
    }
}
```

A `null` result means the push was a silent notification that the module handled internally, and needs no action from your app. This happens when the push is a test push sent during device registration or pairing: the module completes the registration and never delivers a `PushNotification` object to your app.

The `PushNotification` object provides the fields and methods your app works with:

| Field or method            | Type           | Description                                                                                                                                                           |
| -------------------------- | -------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `approveNotification(…​)`  | `Result<Unit>` | Approves the push authentication request. Pass the challenge number for number-matching pushes, `null` otherwise.                                                     |
| `denyNotification(…​)`     | `Result<Unit>` | Denies the push authentication request.                                                                                                                               |
| `id`                       | String         | Unique identifier for the push request.                                                                                                                               |
| `isCancelAuthentication()` | Boolean        | Returns `true` if the server canceled the active request, for example when authentication was completed with another device. No user action is required in that case. |
| `getNumbersChallenge()`    | IntArray?      | The numbers to display for number matching. Null when the policy expects the user to enter the number manually.                                                       |
| `getPushType()`            | `PushType`     | The type of push: `DEFAULT`, `CHALLENGE`, or `DRY`.                                                                                                                   |
| `title`                    | String?        | Notification title extracted from the FCM payload.                                                                                                                    |
| `message`                  | String?        | Notification body extracted from the FCM payload.                                                                                                                     |

The type of push determines what your app shows the user:

* `DEFAULT`

  A standard authentication request that the user approves or denies with a single tap.

* `CHALLENGE`

  Uses number matching, where the user enters or selects the correct number before the authentication completes.

* `DRY`

  A test push that verifies push registration, delivered to your app as a `PushNotification` when the push is processed through the normal path described above, rather than during pairing. No user action is required, so your app can safely ignore it.

## Handling a DEFAULT push

A `DEFAULT` push carries the notification title and message from the `PushNotification` object. Show the approve and deny options to the user, for example as buttons in your app or as actions on the system notification banner:

![pingone default push notification](../../../_images/pingone-default-push-notification.png)Figure 1. Approve and deny prompt for a `default` push authentication request

If the user approves, call `approveNotification` on the `PushNotification` object. This completes the authentication: the DaVinci flow on the accessing device is waiting on the device authentication transaction, and it resumes as soon as PingOne records the response.

The call takes an `authenticationMethod` value that records how the user verified themselves in your app; pass `"user"` when the user simply tapped a button, or `"biometric"` if your app gated the approval behind a biometric prompt.

For `DEFAULT` pushes, pass `null` as `numberChallenge`:

Approving a DEFAULT push

```kotlin
push.approveNotification(
    context = applicationContext,
    authenticationMethod = "user", // or "biometric", depending on your UI
    numberChallenge = null
).onSuccess { /* the sign-on continues on the accessing device */ }
```

If the user denies, call `denyNotification`. The sign-on on the accessing device fails, and the DaVinci flow continues down its failure path:

Denying a DEFAULT push

```kotlin
push.denyNotification(applicationContext)
    .onSuccess { /* the sign-on on the accessing device fails */ }
```

Both functions suspend and return a `Result<Unit>`. A successful result means PingOne recorded the response, not that the user authenticated; the outcome of the sign-on itself is determined by the DaVinci flow on the accessing device.

## Handling a CHALLENGE push

If your PingOne MFA policy uses number matching, the push type is `CHALLENGE` and the `PushNotification` object carries the challenge numbers. Use `getNumbersChallenge()` to get them and present them to the user:

![pingone number match push notification](../../../_images/pingone-number-match-push-notification.png)Figure 2. Number-matching prompt showing numbers to select

* If PingOne is configured so the user selects the correct number from a group of numbers displayed, the function returns the possible numbers.

* If PingOne requires the user to type the number in, the function returns null. Your app prompts the user to enter the number displayed on the accessing device.

|   |                                                                                                                                                 |
| - | ----------------------------------------------------------------------------------------------------------------------------------------------- |
|   | To select the type of number matching, configure the **Number Matching Options** property on the **Mobile** tab of your application in PingOne. |

Getting the challenge numbers

```kotlin
val options: IntArray? = push.getNumbersChallenge()
// options is null when the application expects the user to enter the number manually
```

When the user selects or enters the number, pass it as `numberChallenge` when you call `approveNotification`:

Approving a CHALLENGE push

```kotlin
push.approveNotification(
    context = applicationContext,
    authenticationMethod = "user", // or "biometric", depending on your UI
    numberChallenge = selectedNumber
).onSuccess { /* the sign-on continues on the accessing device */ }
```

If the user denies, call `denyNotification` as for a `DEFAULT` push. The sign-on on the accessing device fails, and the DaVinci flow continues down its failure path:

Denying a CHALLENGE push

```kotlin
push.denyNotification(applicationContext)
    .onSuccess { /* the sign-on on the accessing device fails */ }
```

A successful result means PingOne recorded the response, not that the user authenticated; the outcome of the sign-on itself is determined by the DaVinci flow on the accessing device.

## Handling banner actions with the app in the background

When the user taps Approve or Deny on the system notification banner while the app is in the background, your app still needs to handle the response.

Use the banner helpers, which route the network call through a foreground service and are exempt from Android's background network restrictions. Call them from your notification action `BroadcastReceiver`:

Responding from the notification banner

```kotlin
PingOneMFA.approvePushNotificationFromBanner(pushNotification)
// or
PingOneMFA.denyPushNotificationFromBanner(pushNotification)
```

The service completes the network call asynchronously and does not surface the outcome back to the UI. If your app needs to react to the banner response, add a custom broadcast or shared state mechanism.

## Next steps

With the notification handling in place, test that PingOne can reach your app through FCM before testing end-to-end authentication.

See [Testing push notifications](06c-testing-push-notifications.html).
